Work
Every plate is a render we built for a shipped title. Open a piece to see all of its shots, along with the title, year and scope behind it. Plenty of our work sits behind an NDA and is not here.
30 projects
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WeaponsPrecision Sniper
1 shots · 2021
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WeaponsN79 EVA Laser
1 shots · 2022
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WeaponsMicroburst
1 shots · 2022
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WeaponsTurret
Phoenix Point · 2020
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WeaponsSynedrion Energy Weapons
Phoenix Point · 2020
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WeaponsPiercer Sniper Rifle
Phoenix Point · 2020
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WeaponsLaser Pistol
Phoenix Point · 2020
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WeaponsPX Neurazer
Phoenix Point · 2020
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WeaponsANU Ballistics
Phoenix Point · 2020
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WeaponsNew Jericho Arsenal
Phoenix Point · 2020
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WeaponsNeural Pistol
Phoenix Point · 2020
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WeaponsMelee Set
1 shots
How we work
A production floor, not a marketplace
Hefest started in 2019 with three artists and one contract. We now run a fourteen-person floor, and every person on it is on payroll. Nothing gets passed down a chain of freelancers you cannot see.
Outsourcing usually fails on communication, not on craft. So we work the way an internal team works: your art director talks to the artist making the asset, we review inside your engine, and we match your file structure instead of asking you to accept ours.
We are not trying to be the cheapest studio you can find. We are trying to be the one you stop having to check.
You already have an art director. You need hands, not another opinion.
Process
Five steps from brief to delivery
The first step costs you nothing. We would rather find out early that we are not the right studio for the job than find out in week six.
- 01Week 1
Brief and test asset
You send the style guide and one reference asset. We build a single piece for free so you can see the match before money changes hands.
- 02Week 1
Scope and schedule
We break the list into assets with individual budgets and dates. If something in the list is underpriced, we say so now, not later.
- 03Week 2
Blockout review
Silhouettes and proportions only, in your engine. This is the cheapest place to change your mind, so we push you to change it here.
- 04Weeks 2 to 6
Production
Sculpt, retopo, UV, bake, texture. Your art director sees work in progress twice a week and talks to the artist directly.
- 05Final week
Delivery and handover
Engine-ready files on your naming convention, plus source. We stay on for a fix window at no extra cost.
Next step
Send us the hardest asset on your list
We build one test asset at our own cost so you can judge the match before any money changes hands.
Taking new work from March 2026. Two artist slots open now.